![]() ![]() So initially the big question was: What is needed to be improved for the sequel? What do we want to keep from the previous game? What brand new audio features do we want to introduce? ![]() ![]() ![]() Later down the line we also started to add more Sound Design to the game which some of the community has appreciated a lot. To start with a short backstory, it is quite a daunting task to work with the audio for Crusader Kings 3, since CK2 had so many years of development that included some of our most iconic soundtracks which are loved by the community. Then we will talk about Sound Design, what is new and improved from previous games, and of course, last but not least, the Soundtrack. We will split up this Dev Diary into different parts: first off, I want to tell a little bit about the Audio Vision and what my ambitions were for game audio. Finally, I get this opportunity to write a Dev Diary about what the audio team has been working on for a long time! Hey! My name is Björn Iversen and I worked as Audio Director on Crusader Kings 3. ![]()
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